- Martians need more points to offset European gangup.
- Scarabs need to move a flat d10", not d10-2. For four turns in a row, the scarabs did not move at all. This cuts the pressure on the Europeans to get moving!
Σάββατο 28 Μαρτίου 2020
AAR: The Scarab Plague Of Mars!
Ultimate Epic Battle Simulator Free Download
• Play as any one of the units in the Game and getting up close plus, Personal to help change the tides of a battle.
• Unfortunately, there aren't many engines that you can chuck 10,000 characters in and Expect good performance.
• Each individual in this video game decides his own path plus, navigates or react in Massively open environments.
• Plus some multiple troops are available to choose from and more to come it is totally up to you to build your army.
• Mess around with variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, orcs and trolls.
Important Notes
♢ Click or choose only one button below to download this game.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.
(Your PC must at least have the equivalent or higher specs in order to run this game.)
• Processor: Intel Core i5 4590 or AMD FX 8320 or any kind of higher processor
• Memory: at least 8GB System RAM
• Hard Disk Space: 5GB free HDD Space
• Video Card: AMD Radeon HD 5770 1024MB, NVIDIA GTS 450 1024MB or higher graphics
If you have any questions or encountered broken links, please do not hesitate to comment below. :D
Detroit: Become Human Review (PC/Epic Store)
Title: Detroit: Become Human
Developer: Quantic Dream
Publisher: Quantic Dream
Genre: Action, Narration
Price: $24.99
Also Available On: PS4
Gamers have long learned to be wary of releases trumpeted as "story-driven" experiences. Time and time again, these titles have proven unworthy of the hype; lacking focus in gameplay elements, they wind up being little more than amusing distractions. And such seemed to be the fate of Detroit: Become Human when it first hit store shelves in early 2018. Written by noted developer David Cage and published by Paris-based Quantic Dream (which he not coincidentally founded), it seemed consigned to suffer the same fate of other games in its genre. After all, it did fall into the same traps, showing, on the outside, an ostensible over-reliance on quick-time events (QTEs) and button prompts, a devaluation of photorealistic graphics with wonky controls, and predisposition for heavy-handed messaging.
For all the misgivings, however, Detroit: Become Human actually manages to stand out. Even as it does struggle on occasion, it delivers on its promise to keep gamers who brave its rougher edges immersed from the get-go. It certainly tells its story in compelling fashion: Androids have become widespread in use, practically serving as the titular city's workforce — albeit not without complications. Friction with humans during this tumultuous period is seen through the unique perspectives of three androids: Connor, an investigator hot on the pursuit of rogue elements; Kara, a housekeeper forced to put up with her abusive owner; and Markus, a crusader bent on freeing other androids from virtual enslavement.
Each branch of Detroit: Become Human provides a compelling vantage point: Scenarios alternate from character to character, giving gamers the opportunity to shape the stories as they please. By interacting with objects, choosing dialogue replies, and succeeding or failing in QTEs, they wind up influencing important parts of the overarching narrative; who lives, who dies, who gets hurt, and so on. It's far from a novel concept, and Quantic Dream has explored it before — in Heavy Rain, released in 2010, for example. While the gameplay is similar, however, the impact of choices now appears more pronounced and more pliable to change and interaction.
Indeed, Detroit: Become Human offers a whole swath of alternate storylines, each fully capable of leading gamers down many different, smaller paths with their own variations. It even goes out of its way to underscore the disparity in choices, showing glimpses of what could have been instead of what is. Needless to say, it winds up highlighting its immense replay value. And, in this regard, it is aided in no small measure by its oppressive atmosphere, engaging dialogues, and outstanding audio-visual presentation. As good as it may have looked and sounded when it debuted on the Sony PlayStation 4, it provides an even better experience on the personal computer. It runs at a smooth 60 frames per second, and offers both controller and keyboard support.
To be sure, Detroit: Become Human is far from perfect. In fact, it suffers from a variety of flaws that are hard to ignore. As is typical of Cage's outputs, it focuses heavily on its story and movie elements rather than gameplay, and the bias shows. While the narrative does allow for independence of action, there is a decided lack of flair and precision in execution. Most of the interaction is possible only through QTEs, or through the efforts of gamers in awkwardly nudging the particular character they're controlling against the environment until a button pops up. Neither makes for spontaneity.
Parenthetically, Detroit: Become Human can be ham-fisted. While admittedly engaging, the story suffers from a very glaring lack of subtlety. For instance, the drunken cop that Connor partners up with has about as much nuance as the abusive father and owner that Kara must serve. That's not to say that the characters aren't interesting; they do have their own arcs that depend on gamer choices while serving to further the enveloping narrative. At the same time, they bank on tropes seemingly plucked from a tome of cliches.
Still and all, Detroit: Become Human stands out as Cage's best work by far. It presents a captivating story built around oppression. Never mind its decision to chuck subtle beats in favor of maximum impact. For all its haphazard storytelling, it does an outstanding job of sucking gamers in at the outset and keeping them engrossed until the very end. And, at $24.99, it gives excellent bang for the buck as a 15-hour ride showcasing the best technology has to offer.
THE GOOD
- Great story beats with interesting characters
- A plethora of alternate dialogue and paths to take
- High replay value
THE BAD
- Fairly unimaginative gameplay, with majority based on exploration and QTEs
- Cliched characters and story set pieces
- Relatively short length
Δευτέρα 23 Μαρτίου 2020
TOP 10 GAMES OF 2019
So, after my massive movie breakdown a few days ago, we finally get to the games. I actually got to sample a larger number of releases this year compared to previous years, though I can't say I've completed a great many of them. Read on to find out my thoughts.
Read more »
Παρασκευή 20 Μαρτίου 2020
Pledge Update - I Need A 12 Step Program...
- Infantry: 113
- Monsters: 15
- Vehicles: 1
- Terrain: 34
LOST VALLEY EXPANSION
- Infantry: 24
- Monsters: 10
- Vehicles: 0
- Terrain: 2
EXTRAS:
- Snake Cultists (Infantry): 6
- Ape Attack (Infantry?): 3
- Hill Giants (Monsters): 2
- King of the Jungle (Monster): 1
- Frost Giant Raiders (Monsters): 3
That's a total haul of 146 "Infantry," 31 Monsters, 36 pieces of Terrain, and one Vehicle (a pig-drawn pumpkin cart). Some I will probably try to resell, as I am not interested in all of it. But even so, that's a LOT of minis. And they really don't work much for most of my wargaming needs. THey do help with a lot of RPG needs though.
And I really wish I had bought more, honestly. The Fire Giant Huntsman, Hill Giant Hunter and Dire Lion, Blacktooth Terror, Mossbeard Treeman, and the Darkreach Expansion...
I may have a problem. Is there a 12 Step Program for this?
Πέμπτη 19 Μαρτίου 2020
Square Tiling Of A Sphere, Part 2/3
In the previous post I described how I learned about HEALPix because I wanted to try covering a sphere with square tiles for a game map. During that exploration I realized that HEALPix with 12 square regions is similar to cubes with 6 square regions, but HEALPix has some nice properties for numerical calculations such as spherical harmonics. I don't need those properties. Instead, I am looking for something that's simpler to program, so I explored cubes.
The goal is the same: I want to play a game on a flat top-down tile map (roguelikes, Dwarf Fortress, Factorio, etc.), but these games have one of three approaches to the map:
- The map is finite and has borders. You can't move past the border. Most roguelikes fall into this category. SimCity, Dwarf Fortress, and most building games do as well.
- The map is finite and but some borders allow wrapping. Civilization allows east/west wrapping (cylinder); Asteroid has both east/west and allow north/south wrapping (torus).
- The map is infinite, so it has no borders. Factorio works this way, with a procedurally generated map.
I wanted to explore type 2, but with a sphere instead of a cylinder or torus. The usual approaches to representing a sphere with flat tiles is to use one of the 5 Platonic solids: tetrahedron, cube, octahedron, dodecahedron, isocahedron. There are also approaches that aren't based on Platonic solids: HEALPix, Mercator-like projections, Peirce Quincucial, and others.
In the previous post I mentioned that this is a "gamejam" style project. I give myself one week to work on the topic, and then I wrap it up. If I found something interesting I'll write it up, but many times I'll discard the project. Allowing myself to discard projects removes the penalty for making a "wrong turn". This allows me to explore more quickly.
After HEALPix I decided to explore cubes for the next week's project, using cube maps from graphics programming. It turned out not to be so useful. I had made a wrong turn. That's ok! Because each of these is a separate standalone tiny project, I can easily abandon the code and move on.
The week after that worked pretty well. I was able to learn how to render and also represent a square grid map on a sphere/cube.
I wrote notes about square tiles on a cube/sphere, including some animations showing how a cube morphs into a sphere, how a cube unfolds onto a plane, and how there are different ways to project a grid on the sphere.
The next "gamejam" style project will be to generate a map on this sphere.
Oaths And Honor: Expressing A Character's Code Of Conduct, LTUE Panel
Δευτέρα 16 Μαρτίου 2020
Κυριακή 15 Μαρτίου 2020
Terrorist Takedown 3 Free Download
Terrorist Takedown 3 Free Download
Terrorist Takedown 3 PC Game 2019 Overview
Terrorist Takedown 3. A Delta Force team is sent to Mexico to stop a terrorist organization. Members of the organization are working on a new chemical weapon and they want a ransom from the local government. Use modern fire arms and special Ops technics allowing to quickly and efficiently locate and eliminate the enemy
Technical Specifications of This Release.
- Game Version :
- Interface Language: Russian
- Audio Language : Russian
- Uploader / Re packer Group:
- Game File Name : Terrorist_Takedown_3.iso
- Game Download Size : 949 MB
- MD5SUM : 78ea4686781adb50b60c6e2e25da3909
System Requirements of Terrorist Takedown 3
- Pentium4 3.0 GHz.
- 1 GB RAM (2GB for Windows Vista)
- Gforce 7600 class with 256 MB RAM.
- Directx 9.0c.
- Mouse & keyboard.
Terrorist Takedown 3 Free Download
Πέμπτη 5 Μαρτίου 2020
Download Cyber Hunter PC Version
How To Install Cyber Hunter PC Version
without Errors and Problems
🌹 Please use IDM (Internet Download Manager) to download the files without any error.
💘 Download Winrar :-
💘 Visual C++ Redistributable 2012 :-
If your PC has no net framework then, you can
💘 net framework 4.6
💘 IMPORTANT 💘:-
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