Κυριακή 23 Φεβρουαρίου 2020

28Mm Italian Wars Pike, Gendarme And More


I've not been posting much on the Italian Wars Project as it grows and with a few units added to the ranks it was time to reveal them to the world.

TAG Pike Block 


Where as all of the foot figures I have used so far are from the Perry's these are from a Company called The Assault Group or TAG as they are more commonly known. Still 28mm and similar in proportion to the Perry figures they are slightly smaller and a lot "cleaner" (there is a comparison at the end of the post).



I have to be honest and say that while I was painting these I really wasn't very sure how they would come out, no criticism of the figures but the flatter less contoured sculpts of the TAG line don't really fit well with my painting style and I wasn't sure on the faces either. However when I came to photograph them I was more than pleasantly surprised by the outcome.


The pike on the rear ranks are quite upright and the figures have a bit more armour on than I would like for this far back in the Block but I'm nit picking. 8 figures per base on 60mm x 50mm mdf. Flags are Petes a Borgia Crest in white and the Papal Cross Keys in Red.


Middle ranks have a slightly lowered poke and we have another Borgia Papal flag this time in Red and then a Family Flag. The eagle eyed will notice I have placed the flags in the rear at the top of pike and then reduced the size of the flag pole in the middle ranks so that all four flags are visible from the front.


Front ranks on the extended bases I used on the other block although TAG don't do levelled pike figures these are around 45 degrees. I have been quite loose with the clothing in the Block using mostly Red, Blue, Green, Yellow and White as per the flags.


So that's 3 pike blocks of 48 figures so far, obvious a group shot required.


The Perry and TAG figures look fine side by side, I wouldn't mix them in the same unit but as part of the same Army no problem.



Gendarme


I've added a couple of 6 figure Gendarme units since the last YG blog post, both 28mm Foundry Figures with Petes Flags. The above photo includes my first Command Stand, two figures on an 80mm round base. The officer figure is metal Perrys whilst the Standard Bearer is from the plastic Light Cavalry box set. It was a bit of a light bulb moment realising that the plastic set included 12 perfect mounted flag carriers !


The second unit uses the same figures, this time with some Papal Flags, these Foundry Figures have been around for years but still cut the mustard. Good excuse to put all 6 units in the same shot.


Artillery 


Just the one Artillery piece to date, this one from Foundry.

Sword and Shield 


These figures are from the metal Perrys Range, described as Light Italian Infantry, they are armed with a sword and a oval shield. I have painted them up in a the red and white theme I have used earlier in the project.


I also kept up with the Command Stand push adding a Papal themed base with two figures from the metal Perrys Range and another plastic flag bearer.


Stradiots 


I also revisited my Stradiots adding another 6 figures to the 6 I already had making a 12 figure unit.


It was also a good excuse to get a Command Stand done for my light Cavalry, this time both figures are from the plastic Light Cavalry box set.


So there we have the latest Italian Wars Project updates, the first phase of building the army is nearly done, I have a couple of Infantry units left along with 1 more Gendarme and a couple of light Cavalry units to go before the initial metal pile is spent. Just waiting to get them on the table now.

Πέμπτη 20 Φεβρουαρίου 2020

[Hackaday] LEGO Microtonal Guitar: Building Blocks Of Music Theory

LEGO Microtonal Guitar: Building Blocks of Music Theory

A Pushcart At The Curb By John Dos Passos

A Pushcart at the Curb by John Dos Passos

Suzy Cube Update: April 27, 2018

#SuzyCube #gamedev #indiedev #madewithunity @NoodlecakeGames 
You want pretty pictures this week!? We got your pretty pictures right here!
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Τετάρτη 19 Φεβρουαρίου 2020

Kriegsspiel: Big Trouble In Little Lardas

Two weeks ago, I participated in a week-long online Kriegsspiel run by Nick Skinner and Richard Clarke of Too Fat Lardies fame. With a total of 13 participants, two umpires and one observer, it was quite an undertaking. Set within a fictional "Imaginations" campaign of the "Lard War II," the players commanded either the forces of the Kingdom of Blue or the Red Republic. As Nick explained in the game:




Blue has invaded Red and achieved a breakthrough in the central South. Blue's armies are now pushing Northwards towards the crucial line of the NEMUNAS river and the strategically important city of LARDAS that stands at the confluence of two rivers. If they can push on, they will be threatening the capital city of REDBURG. Red forces though are well organised and aware of the danger. What will happen next?
For the participants, the planning portion was the meat and potatoes of the game. We started out by signing into a website and associated app called Discord. Nick set up a server and we joined it. We were immediately assigned to either the Blue or Red force rooms. From there we received our unit assignments and awaited orders. 

The Blue forces, of which I was a member, consisted of an airborne division. We had as players the commanding general, chief of staff, two para brigade commanders, a special reconnaissance squadron commander, a divisional artillery battalion commander and me. I was assigned as the commander of a brigade of glider troops.

Speaking of gliders. This film and the real events it represents may have provided may have provided some inspiration.
We confirmed that our organization and equipment was vaguely British. That meant I had three battalions of infantry, each with four companies of four platoons plus a support company. I was also assigned an ambulance company. This seemed a bad omen.

In the background, Nick was briefing the division commanding general and chief of staff with the division mission. A day or so later, after the CG and COS had some time to digest the mission, we received our unit missions. My mission in particular was to neutralize four forts that protect the southern flank of the city and conduct a follow on mission of clearing the two main routes to the city.

The small circles are my objectives, the forts. The larger circles are the landing zones for the gliders. The red areas? Anti-glider poles. To quote a certain British officer, "I'm thinking of a phrase that rhymes with 'plucking bell'." Umpire Nick Skinner took  an actual 1:50,000 map and appended new place names, grid line identifiers and other information.

Early in the plans process, I chose to land my initial assault gliders directly on the forts. I figured my best chance was to take the enemy completely by surprise and jump right on top, like at Eben Emael. I had limited resources to get my brigade on the ground. It would take three lifts over the course of two days to get my complete brigade into the battle area. Given my resources at hand, on the initial landings, I would have 20 platoons out of 48 on the ground. Not great odds, I thought. But I had to risk it. Who dares, wins, right?

Plans were set, then changed and changed again as the brigade commanders weighed options and made their cases with the CG and COS for why they should get resources. A feature of Discord that we found handy are voice chat rooms where members can talk via VOIP for planning, rock drills, etc. Blue had two conferences and we found them very beneficial. By the time we had our first conference, we had our plan largely in place and were discussing some of the finer points. The final conference was to make sure everybody had their plans finalized and ask final questions.

My set up for the day of battle. The cards have each lift marked on them with the units and target LZ. As the battle progressed, I put the markers on the map as needed. We didn't get past the first lift on Day 1, although we planned for four days.

The day of battle arrived. 
As time drew closer for us to climb in our imaginary planes and gliders, top level rooms were locked up and player-to-player communications stopped. We sat at our computers waiting for H-Hour. I received a message that I was on the ground at LZ Baker and could see paras taking heavy fire about a kilometer to the northeast. I could also see and here vicious combat in Fort 2, aka OBJ Grumpy. Then the various communication nets started going live in the form of restricted chat rooms in Discord.

My brigade net room was where I spoke with umpires to get reports from my battalions and request info from them. There was an "on the ground" room for commanders that were up on the division net. Finally there was a division HQ room for those who had established comms with the outside world. Receiving information, parsing it, confirming our own assumptions and then assessing it before putting it up in both the "on the ground" room and Division room was a significant challenge. Luckily, the game was set to last only three hours. 

During the game, we were mostly interacting with the umpires and relying on them for information. Issuing orders and requests for information from my imaginary subordinates. I then had to process that info and relay it to my in-game superiors. But only once our in-game communication nets were established! One of the para commanders didn't have comms because his radios got shot up on the DZ. He had to "walk" to where I was and then we could talk to each other and the had to use my "radios" to talk to higher.

Fort 1, OBJ Bashful was taken almost immediately with 30% casualties. Fort 2, OBJ Grumpy, fell only after receiving help from a platoon that had landed on Bashful. Fort 3, OBJ Dopey, was a see-saw battle and I tried mustering forces from Bashful and Grumpy to push it over the edge. Fort 4, OBJ Sleepy, only reported in once their ammo was all expended and the last holdouts were cornered in a bunker and calling "God save the King."

Enemy armored infantry and self-propelled guns had been spotted in the vicinity of Sleepy, so I called for air strikes on the fort with machine gun and cannon only, then follow up with bombs and rockets on the enemy vehicles. Imagine my surprise when I received the report that Sleepy had been destroyed from the air.

In the meantime, I was still trying to get enough forces scratched together to make a difference at Dopey to find it had fallen and was being evacuated, my troops being led away by the enemy. When I asked for clarification if it was Sleepy or Dopey, i was told, "No, it's Dopey, dopey!" Thanks, Rich.

Then the game ended. Luckily, our troops were wholly imaginary and our decisions didn't result in any real casualties. It was an exhilarating, exhausting, madcap, sobering, nervous, mind-blowing experience. I'm planning a podcast with Nick, Richard and the two force commanders. Stay tuned.

I will definitely be looking to do one of these for my J3 group and possibly for my fellow OCS instructors in the near future. Stay tuned for that, as well.

Without Map Or Compass

In the original Legend of Zelda the Map and Compass are indispensable for surviving dungeons and reaching the boss. The map shows you the layout of the dungeon and the compass positions you in it.

In the pilgrimage of the Christian life, I think the map would be the teachings of Our Blessed Lord and saviour, preserved in the Sacred Scripture and Sacred Tradition of the Catholic Church that He founded- this constitutes the way to Eternal Life.

The compass I think would be the interior life, the daily life of prayer composed of mental prayer, examination of conscience and perhaps above all, the sacrament of confession. Through these powerful means we can discern where we are headed, how we stand with regards to that map, whether we are near the end of the dungeon, close to completing it, or perhaps down a dead end.

How tragic for the worldlings and for the followers of false religions, they have neither map nor compass- where will they end up? They can send Link a thousand times round the dungeon but without map or compass they have little chance of coming out alive.

Praise be Our God and Saviour Jesus Christ for providing us with the Map and Compass in His One True Church.

Πέμπτη 13 Φεβρουαρίου 2020

Brave Browser the Best privacy-focused Browser of 2019



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

Try Brave Browser

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